I'm a french game developer, mostly focused on gameplay programming when it comes to my professional experience and jack-of-all-trades when I'm experimenting on my own games!
I'm always working on a project, either a personnal or professional one, improving my skills especially when I'm working on my personnal projects as I do them alone, and so I go with the programming, art, game/level design, etc... I aim to provide polished and great experiences to the players!
I'm working on an unannounced project which I'm really excited about and can't wait to unveil it to the world!
Joining the team after the launch of AER, I have been working on a new unannounced project right from the start. With this team I made a high-end quality slice which took 5 months to complete.
After that I participated at the rework of the systems to restart from a clean base. During the same time, I also developed 'BMO', a Slack bot which was in charge of assigning people every sprint for a peer-review system, notifying the correct person when a pull request was done, when comments were left as well, and checking every morning if some pull requests were pending.
I was working in a team of 4, and in charge of the gameplay part of the games with another programmer. I participated from the early stage of the games, from the conception to the release of the game, with various phases of prototyping.
With the knowledge I acquired through making/playing games, listening to talks and reading books, I tried as most as I could to evaluate the games we were doing, figuring out what has been done right or wrong in order to improve the experiences we created.
Epicube is a Minecraft mini-games server, considered as the top one amongst the french ones. While working here I've especially done games, 3 (cf "Portfolio"), all available for anyone on the server.
I've also maintained games made from other developers who left, to keep the games updated, and I also created some content for the players, like cosmetics. I was also close to the community and had many feedbacks about the games, and took that into account to change the gameplay and to better the experience.
During this internship, I had the oppportunity to work on "Origami Challenge" from its early stage until its release, a mobile game produced by 505 Games. This game has been written in C++, using the game engine Marmalade.
For this game, I also developed a web application in Python to allow some features, that I deployed on the AWS and GAE.
During my studies, I developed many projects (like a RayTracer in C, a Skype-like in C++, etc...) that helped me to improve my skills. Some school projects related to games are featured in my portfolio.
At Epitech I learned a lot, and thus by doing so many projects, alone as well as with a team. I learned how to code, but also improve many skills like how to work in a team, being autonomous, how to solve the problems I can encounter and much more!
I was also in charge of my team for our project of end of studies which lasted 2 years, which included many responsibilities, such as managing the group, making sure the project was moving forward, reporting the progress to the school regularly and more.
I spent two semesters abroad at the RMIT, in Australia, and that was a wonderful experience. I had the chance to have courses such as "Games and AI Techniques" where I learned some IA principles and applied them in a game made with Unity.
Before studying what I trully love, I had a degree in a hospitality college. That's where I first learned how to work in a team, and also how to communicate with your teammates to work efficiently and in a nice atmosphere.